You're right; everything that is a spell can be countered by Didn't Say Please. This excludes lands they aren't spells and can't be countered. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. Rather, the player simply puts the land onto the battlefield. Veil of Summer's effects, including the 'spells can't be countered' part, only apply when they resolve; if it's on the stack, it's still vulnerable to Didn't Say Please.
Note that there are some spells which explicitly state they can't be countered, e. Obliterate , but there's an important difference in the wording: "This spell can't be countered. To counter something, one removes it from the stack. These are. That said, I believe that every counterspell only target a proper subset of these, so any particular counterspell only counters some of the above.
For example,. Furthermore, there are other restrictions in practice. Continuous effects such as the one created by Veil of Summer can restrict what can be countered.
And other continuous effects e. A spell is a card on the stack, a copy of a spell e. Doublecast , or a copy of a card on the stack e. Isochron Scepter. One of the first thing done as part of casting a card is to place it on the stack, so casting a card creates a spell no matter what card types it has.
Note that once a spell leaves the stack it's no longer a spell, and thus can no longer be countered. That means that while a counterpell could be used on a Creature card on the stack, it couldn't be used on a Creature card on the battlefield. There's nothing that prevents someone from countering a Land spell. However, Land cards simply can't be found on the stack, so you will simply never encounter a Land spell. To counter a spell, one removes it from the stack.
A spell is a card on the stack. See rule If an object is both a land and another card type, it can be played only as a land. This is mostly true, but there are some exceptions. The general structure of the rules of Magic is that the game defines basic rules and then modifies them with exceptions. Most of the exceptions are caused by cards themselves as opposed to other rules within the rulebook.
Here are some notable exceptions:. Try it out. Makes CS so much easier. Comment by Thottbot dont melee him at lvl 70 :D do some arcane explosions or spam ice lance. Comment by Thottbot I'm an arcane specced mage so far, and I have both points in improved counterspell. I was dueling a pally friend, and when he was about to die I used counterspell.
I was surprised to see that he bubbled, breaking the silence effect, and healing afterwards. Can anyone confirm this? I tried against another pally and she broke the silencing effect with her bubble as well.
Comment by Thottbot Extremely useful. Most classes focus on one school only, so if you cant lock out all their spells with this, they are still going to be specced for one school. Druid- Boomkin, Tree of Life;Nature lockout is their only spells and its deep trouble for them if you can nuke half decently Mage- see what school they focus on, CS it.
It doesnt prevent them from casting all spells, but all their best beefed up spells will be locked, cutting damage in half. Paladin- Lock them out during a heal, Holy is the one and only tree for pallys, so lock it out and they become as good as oom for 8 secs.
And if you didnt know But still nice to stop the flood of heals in av wsg etc. Shadow is a different story A warlock who cant dot chain fear and drain life is gonna be in trouble Warrior- CS has a larger range than charge, use it to bring the Warrior into combat so he cant charge. Not a definite "I Win" button, but if you use it with some strategy it can be a serious advantage for the fledgling mage.
Dont just blow this on the first spell they cast, wait for the right moment. Comment by Thottbot "Druid- Boomkin, Tree of Life;Nature lockout is their only spells and its deep trouble for them if you can nuke half decently" Nope, Starfire and Moonfire are both Arcane schooled spells.
Doomkins will still turn you inside-out. Comment by Thottbot if u have silence on CS, u can silence a rogue and they cant stealth as long as silence is on them lol. Comment by Thottbot Hmm I wonder if you counterspelled a counterspell if it was possible. Comment by Thottbot Counterspelling a counterspell just results in locking out the arcane tree.
Yes you can counter instant cast spells, but you have to counterspell at the exact moment they cast the instant cast, so pretty much it leaves it up to luck for you to counterspell counterspell. Comment by Allakhazam This is one of the most critical spells in a Mage's arsenal. Ignore it at your peril. You know how Creep spellcasters like to sit at range and blast you, forcing you to run to them and possibly draw aggro from their nearby friends?
Counterspell them while they're casting, and they'll run to you and try to melee ineffectively , instead. While your tank buddy will have a very hard time dragging aggro off of you Counterspell generates a lot of hate, even if you do it when they're not casting , you should be fine. Comment by Allakhazam doesn't work on paladin's immune like rogue's kick does. Comment by Allakhazam Spell works great in PvP vs.
Sometimes, you can work around counterspells by forcing opponents to discard their counterspell before they play it or by backing up your play with counterspells of your own.
Not all counterspells are created equal. Not every blue deck will want to play a large number of them or use them in the same way. Sure, dedicated control decks and Flash decks may try to counter everything, but other decks may only run a handful of counters for a specific purpose. Tempo Storm User. Recent Relevance. Why are you reporting this ad? Please make a selection.
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